80 lvl interview about the project
https://80.lv/articles/breakdown-ancient-cambodian-temple-created-with-unreal-engine/
This project was created to explore a good workflow working with nanite meshes, developing my understanding for RGB-Mask shaders as well as material creation in substance designer.
I´m happy how the project turned out and want to thank Jeremy for guiding my project as my mentor/lead.
https://www.artstation.com/dinusty
UE5 renderings
substance designer trimsheet
UE5 RGB-Mask Shader
Making Of
ue5 renderings - youtube links for better video quality
ue5 renderings - youtube links for better video quality