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Ancient Cambodian Temple Environment

80 lvl interview about the project
https://80.lv/articles/breakdown-ancient-cambodian-temple-created-with-unreal-engine/

This project was created to explore a good workflow working with nanite meshes, developing my understanding for RGB-Mask shaders as well as material creation in substance designer.

I´m happy how the project turned out and want to thank Jeremy for guiding my project as my mentor/lead.
https://www.artstation.com/dinusty

UE5 renderings

substance designer trimsheet

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 rendering

UE5 RGB-Mask Shader

UE5 Shader

UE5 Shader

Gym - some of my assets

Gym - some of my assets

Making Of

ue5 renderings - youtube links for better video quality

ue5 renderings - youtube links for better video quality