Showing some pictures of my scan works done during the last couple of years, but i suggest you to watch the video showreel to get some better impression of what i´m doing. I´m proficient scanning everything from small props to huge environments. Continuously working hard on improving the overall workflow with efficiency and quality. Therefore I´m developing and building prototypes for scan automations, implementing cross polarization into the pipeline and always experiment to improve.
Extracting materials from huge areas and make them tileable, scancleanups, creating alphas from scans for sculpting, producing decals based on scans for UE4 are some of the tasks I´ve been working on during the last years.
I´m skilled using Maya, 3ds Max, Blender, Substance Painter/Designer, Mari, Zbrush, Topogun, Uv Layout Headus, Xnormal, UE4, Unity, Mamoset Toolbag, Marvelous Designer, Photoshop, Lightroom, DxO, Cloudcompare, Faro Scene, Wrap, Agisoft Photoscan/Metashape and Reality Capture.